Wednesday, September 17, 2014

3D props AWOK components



Yay more 3d

WOFL Wii U environment



The studio I worked for ported A world of kelfings  to the Wii U.  I had to improve the environments.  I created new textures and  improved models.  Put more detail into the cliffs and created ice bergs.

3D Weapons_04





This was for a game on phone.  Low res models .  The studio let me concept the art and model them.  It was a lot of work

3D Weapons_03






This was for a game on phone.  Low res models .  The studio let me concept the art and model them.  It was a lot of work

Tuesday, September 16, 2014

3D Weapons_02





This was for a game on phone.  Low res models .  The studio let me concept the art and model them.  It was a lot of work

3D Weapons_01







This was for a game on phone.  Low res models .  The studio let me concept the art and model them.  It was a lot of work

3D low res vehicles



Things I made for work.

3D monster

I created this monster for work. Did not zbrush it.  I re toppled, rigged , and textured it.

Monday, September 15, 2014

3D robot

A model I created for work.

Wednesday, September 10, 2014

Robot concept art.








The process I went through with art I did for work.

Mines

Art I did for a game that ninja bee is working on.

Promo Art Monsters! Robots! Ninja Bee Studio





Promotional Art that Ninja bee is working on.

Friday, August 22, 2014

Monday, August 18, 2014

Cartoon faces week 19





Worked hard and tried to make this better but these like the same old thing.  How do You think I can improve my character designs?